The steam engines are at their best in the second era. More pressure in the boiler, more axles, and subtle details like blast pipes or oil burners bring the iron horses’ performance to a whole new level.
We read your engine wishes, worked our way through the railway archives and checked Wikipedia.
Here are our locomotive highlights!
With the update of August 26th, you will discover a change in your train station. The station buildings Restaurant, Shopping centre and the Hotel have been given a new feature which allows you to increase the buildings’ production by 10% and, with some luck, even rewards you with a surprise prize.
On the German server “Kompressor”, the first players have already been using this feature. After making sure everything is working and making the final touches we will brought it to all game worlds today.
By the way: this version also includes some proper improvements of the schedules. Setting up and copying schedules is now easier and more reliable. With this, we implement one of the most prominent wishes from within the community.
Diesel engines at their best in the fourth era – faster, more powerful and more reliable. And thanks to our 3D graphic artists even more realistic.
The curtain rises for our revised engines of the fourth era!
Find out the details of these engines with just one click!
In preparation of the launch of its mobile version Rail Nation is getting a new login system. Don’t worry:
nothing will change for you: your accounts with email address, password and name will remain unchanged.
Two things you should know about the change:
- We require a period of downtime to switch our systems. For this we have planned a 3-hour window on
Tuesday, 14th July 2015 from 11:15am (GMT+2) until 2:15pm
Only once all the features have been tested will our servers go back online. If we experience any delays, as can happen with such a large systematic change, we will extend the downtime. We will keep you updated on Facebook and in the forums.
- The login mask will be given a fresh look. As will be the input fields for the email address and password, as well as the server selection. The functionality will not change. Just log in and start playing!
We searched right through the heart of railway history to find the most spectacular and peculiar passenger trains for the passenger transports. Today we will introduce you to the trains that we have selected for eras four to six and the endgame.
Two of the most requested features have eventually found their way into the game: passenger transports and the museum!
Look forward to more variety, more realism and new tactical options.
In this Blog post game designer Bruno explains the features and reveals where you can already test it yourself!
We are about to see the first endgame with the new RTS. And of course we are prepared. Changes to the screen design provide you with all the important information at a glance, while at the same time reducing the server load during the endgame.
The new endgame has already been tested on the public test server. Despite the large number of players, performance has improved considerably. Here you can read about all the changes!
The new update is finally finished and the first server is live!
All classic scenario servers will start with the new version that delivers smooth performance even in stressful situations like the end game or big events.
While implementing it we also added some exiting new features for you. These include new engines, background music, improved sound effects and a lot of usabilty improvements.
Dear railway fans,
with the current update, we have used the opportunity to make some changes to the endgame. Here we have paid particular attention to your wishes made on our forum. The update will be installed on running game rounds. So your next endgame will already include these changes:
We have been on the lookout all around the world in order to find the fastest, most spectacular and most beautiful engines for you. And in many countries where Rail Nation is played, we have found some. We’ve been inspired by impressive locomotives from Russia, Japan, France, the USA and England. We even did some research in Bavaria and found an engine that we wanted to make available to your engine houses.