Two of the most requested features have eventually found their way into the game: passenger transports and the museum!
Look forward to more variety, more realism and new tactical options.
In this Blog post game designer Bruno explains the features and reveals where you can already test it yourself!
Passenger transports – the rules
- From level 5 onwards, cities will start to request passengers, which are also required for a city level-up. The amount of required passengers continues to rise in line with the city’s level. Another four additional goods will also be required for the level-up. Passengers are of course exempt from city consumption.
- Passengers can only be transported by specific passenger trains. You can research a new passenger train in each era. An additional bonus passenger train can be won in the lottery. Passenger trains will always be delivered with suitable waggons. The trains’ capacity can be increased by upgrades. Passenger trains generally are slightly faster than cargo trains.
- Passengers can only be transported between cities. So you need to be connected to at least two cities. A schedule can include a maximum of ten stops. It’s possible to bring passengers to a city and pick up new passengers right away.
- Those players who have transported the most passengers to a city by the end of the day, will receive prestige. If the amount of requested passengers is reached, additional prestige for the players who transported the most passengers will be awarded. Then, until the next city level-up, no further prestige for passenger transports will be given out.
- The revenue of passenger transports will be calculated individually for each route. There are 2,450 different revenues in total, all changing once per hour. The revenue amount here depends on both the distance between two cities and the route’s occupancy rate. The city levels also play a role in the calculation of the occupancy rate. Generally, it is worth using your trains on routes that are not on the radar of other players.
- There may be waiting timesat train stations. If many passengers are picked up from a station, the waiting time will increase. The higher a city’s level, the more passengers can be picked up simultaneously.
- There are competitions during which passengers have to be transported to the cities. As the name suggests, in the bonus engine competition you can win the bonus passenger engine. Passengers now also have to be transported in city competitions. Good planning has never been so important.
- A new title will be given to the player who transported the most passengers on a day. Two new medals with multiple increments also await you.
- You should particularly upgrade the station concourse (limits the amount of passenger trains), if you want to specialise in passenger transport.
- In the endgame you once again have to bring many passengers to the megacities in order to secure victory. They are not affected by the exchange of the dozen goods, so they can be transported throughout the whole endgame. They are the perfect ‘offline good’.
As it may happen that passenger transports can become less important at different stages of the game (e.g. once the required amount for a particular city level had been reached), we have decided to include another, long-awaited feature: the museum!
In the museum you can park the engines you currently have no use for, which may later be important again, however. This can prove to be an advantage for passenger engines, but also in the case of very different cargo engines. For example you can use fast engines to take part in a competition in a distant city and then switch back to engines with a great tractive force, if you experience long waiting times for city goods.
The museum’s capacity depends on upgrading the engine house. At engine house level 10 for example, you can own a total of 24 engines, of which only 10 can be used. So you can have 10 engines in active service, while another 14 are parked in the museum. You can swap them at any time.
You can decide where on the map the engines from the museum will appear. They will remain in the selected city for ten minutes, before setting off. You can assign a schedule right away. The ten-minute lock prevents players from ‘beaming’ their engines to avoid empty runs.
Join the PTR
Enough words. Take a look at the new features in the game and help us find any final little bugs. A high number of players is very important for us this time, since it allows us to optimise the balancing as best as possible.
The PTR can be found in the game world selection under ‘Public Test Realm’. There you select ‘PTR2’.
We look forwarsd to your feedback at the PTR forums: