Dear Rail Nation community,
Thanks to your amazing passion Rail Nation has developed into a great game. We are very proud to have such an active and passionate Rail Nation community. Your many ideas and the extensive regular feedback help us to continue to improve Rail Nation.
This is why we don’t just want to say thank you, but also offer you a more revealing peek behind the scenes of Rail Nation as the year nears its conclusion.
Recently we have been slow with integrating the many ideas and improvement suggestions into the game. We are also fully aware of the growing unhappiness within the community, regarding performance problems, absent bug-fixes or rule changes during running game rounds. Of course we can feel and understand the anger of the affected users and we would like to take this opportunity to tell you that we are deeply sorry about the fact that solving these issues takes so long.
It is very important to us to tell you that we are working flat out on a holistic technical solution to those problems. Under no circumstances do we aim to give the impression of being inactive or of neglecting your feedback on those difficulties. However, in order to improve performance, there is no easy solution like for example putting up more servers. Particular bugs, such as errors during era changes, are rooted so deeply to the core of the game itself, that it is impossible to quickly fix them without negatively impacting the rest of the game, too. The event system (RTS), which is responsible for all in-game calculations, simply has reached its limit.
What can we do? The only solution here is: programming Rail Nation from scratch again.
The good news is: we have already done that. That is why it’s been fairly quiet when it comes to new features in the last months, since all the programmers have been fully engaged in this massive project.
The new version is already being tested on the test server (PTR). This is very important, considering the huge change, so that no new bugs make their way onto the live servers. Already the performance has improved greatly, despite the fact that on the PTR server we normally have many more players online at the same time than on normal servers. Here we would like to thank you so much again, because it is only with your help that we can get meaningful results!
All of you are cordially invited to take a look at the new version on the PTR with us and to test it thoroughly. Following the conclusion of the testing phase, we will start to install the new version of Rail Nation, piece by piece, on newly starting live servers by the beginning of next year. Please understand that the new version cannot be installed directly on running servers, as the technical specifications are incompatible with those of already running rounds.
Once again we would like to sincerely apologise to you that this step has taken so much time. At the same time, we are looking forward to experience the fascination that is Rail Nation with you and with a much-improved system-chassis.
On that note, we wish all of our Rail Nation players all the best for 2015 and clear tracks at all times!
Your Rail Nation Team