Dear railway fans,
with the current update, we have used the opportunity to make some changes to the endgame. Here we have paid particular attention to your wishes made on our forum. The update will be installed on running game rounds. So your next endgame will already include these changes:
In order to give all cities the chance to be victorious in the endgame and to not let you start the endgame in the middle of the night, we have halved the starting gaps. For each rank and level behind the leading city, the starting gap will be 30 minutes (one hour before).
With the first megacity starting at 2pm, normally all megacities should start the endgame on the same day. Thanks to the reduced warehouse size for those megacities lacking behind, they still have a shot at winning.
Warehouse size and consumption
Until now it was possible for many goods to have them fully delivered within one hour, before the industries’ recalculation took place. With the update, the warehouse sizes for the megacity goods in the endgame will be doubled. This means that less goods can be finished off before the recalculation. It will however still be possible for industries located in the vicinity of a city. Finishing multiple goods within one hour will also be made much more difficult.
As we don’t want to drastically extend the endgame, we are reducing the basic consumption from 15% earlier to now 5%. Goods that are not finished off within an hour can now still be crossed off the list quicker. The overall consumption is made up of:
- Basic consumption (5%)
- Number of connected, active players (more players – higher consumption)
- Number of fully delivered goods in relation to the duration of the endgame (many goods delivered in a short amount of time – higher consumption)
The third point now takes into account the overall duration of the endgame as reference. In the past it used to be the duration the megacity itself has been in the endgame already. This means megacities starting later will initially have a lower consumption and can catch up more easily.
The prestige for endgame deliveries will be cut by 25%. We still want the endgame to have a possible effect on the ranking, but we don’t want a situation in which half the prestige can be gained in just 3% of the game duration. The association prestige is cut by 25%, too.
In our next big update, we will make further changes to the endgame:
The most important point will be performance. All in-game calculations have been programmed anew from scratch, to take some load off the servers. This should lead to considerable improvements, particularly during the endgame, in which server load is especially high.
- Prestige bonus for city victory
Additionally, there will be a prestige bonus for players, whose city wins the endgame. For players, who have connected the victorious megacity to their railway network, there will be a small prestige bonus. Players who give everything for their city will now also be rewarded individually.
- Replacement by the dozen
Another change should primarily benefit casual players. Fully delivered goods will not instantly be replaced. The good will only be replaced once all twelve goods have been fully delivered. Once that has happened, they will all be replaced instantly. Casual players will now be able to deliver all goods, even if they can only be online less frequently. Trains hauling already delivered goods will not stop, but continue to travel until the replacement of the goods and hence still award a delivery premium. Prestige will continue to be awarded once a good has been fully delivered.
Wishing you loads of fun with the game,