Dear railways friends,
Today, I would like to tell you about the changes we have made to the engine balancing with the current update.
First though, I’ll reveal which engine types there are and when you can benefit by using each type.
Type 1: The Sprinter
The Sprinter is characterised by high acceleration and speed values, while the tractive force leaves much to be desired. This type is particularly strong when waiting times are short. It is suitable for both long and short distances. The ideal engine for profit drivers!
Hint: This engine type should be serviced early on, as it reaches its maximum speed most of the time.
Type 2: The Traction Monster
As the name suggests, this engine type possesses an enormous tractive force, while the other attributes are rather less developed. The Traction Monster is particularly suitable for schedules with high waiting times and short distances. Players who deliver to cities should use this engine for short distances or supply deliveries. During the endgame, this type can also be worthwhile in cases of extremely long waiting times and longer distances.
Hint: Don’t underestimate the greater demand for waggons here.
Type 3: The Long Haul Engine
This type scores with a very high top speed, but acceleration is rather slow. The tractive force is average at best. This engine is best suited for long distances, where it can make full use of its high speed. It becomes interesting especially during the later eras, or for transports from warehouses in the USA scenario.
Hint: When used on short distance hauls, servicing this engine type can be delayed slightly, since top speed is only ever reached for a short period of time.
Type 4: The Short Haul Engine
The Short Haul Engine accelerates quickly, so its rather low top speed is reached very fast. Its tractive force is better than that of Sprinters, all in all however rather average. This engine should be used for short distances with low to medium waiting times. It is particularly beneficial at the start of the game and for short distance deliveries.
Type 5: the Long Runner
The Long Runner runs and runs and runs. Its high reliability creates continuous income and its owner can skip one or the other service. This engine is ideal for casual players who can log in only once a day.
Type 6: the All-rounder
Players who change their schedules regularly should rely on the All-rounder. It scores good marks on all distances, without achieving a top score on any particular route. All its attributes are a good average.
Additionally, there are all kinds of hybrids of the engine types.
With the introduction of the tech tree some time ago, we also redesigned engine balancing. We made a mistake back then. We assumed an average waiting time of two minutes. However, since players increasingly made arrangements with each other in regards to investments, so that nearly everyone was benefiting from the 50% waiting time bonus (or at least the 25% friendship bonus), our calculations no longer worked and engines with high acceleration (such as Lynx) dominated the game.
With the current changes, we have responded to this development and improved the engines that were too weak in comparison. In most cases, we did not change the engine type. For example, the Elephant is still slow, but can now haul two additional waggons. In cases where there is a waiting time of one minute and a distance of four tracks, it can now compete with the Lynx. Should the waiting time increase or the distance be shorter, the Elephant beats the Lynx. For those delivering to cities, the Elephant has become the obvious choice.
Wishing you loads of fun with the game,
All changes in the overview
|Bat||Speed||+ 10 km/h|
|Black bear||Tractive force||+ 1 waggon|
|Boar||Speed||+ 10 km/h||Acceleration||+ 2|
|Elephant||Tractive force||+ 2 waggons|
|Herakles||Reliability||+ 30%||Speed||+ 5 km/h|
|Apollo||Reliability||+ 10%||Speed||+ 5 km/h|
|Neptune||Tractive force||+ 1 waggon|
|Unicorn||Reliability||+ 10%||Speed||+ 5 km/h|
|Leviathan||Speed||+ 20 km/h|
|Ogre||Reliability||+ 10%||Speed||+ 10 km/h|
|Lernaean Hydra||Tractive force||+ 7 waggons|